Blog

Chucklefish 15th Anniversary Steam Publisher Sale 🎂

Hi everyone! We’ve dusted off the shelves again for our latest Steam Publisher sale, and this time we’ve organised things a little differently. Whether you’re after mysterious adventures, a wander through the scenic and serene, or a strident march to…

KYORA Dev Blog #6 – What goes up…

Hey everyone! It’s Pugstorm’s resident Associate Game Director, Felix here again 👋 Today I’m going to share a sneak peek at some of the ways we’ve been experimenting with fun and (mostly) efficient ways of traversing around the world KYORA.…

KYORA Dev Blog #5 – Survival of the Craftiest

Hey everyone! Max here, gameplay programmer at Pugstorm 👋 Today I’ll be sharing my insights on how KYORA approaches giving you the right tools and a sense of progression, and how we try to make that loop engaging. If you…

Chucklefish x Into Games!

Hey everybody! We’re excited to announce that we’ll be partnering with Into Games this year! Into Games are a wonderful charity based here in the UK, who focus on supporting working-class and low-income talent step into and build a career…

INMOST Mobile – New Update & Changelist

Hi everyone! A new update is now rolling out across iOS & Android for INMOST. Thank you to everyone who has picked up the game on Mobile so far. INMOST, developed by Hidden Layer Games, is a cinematic and deeply…

KYORA – Thank You for 500,000+ Wishlists!

Hello to all 500,000+ of you – wow! This was such a lovely way to start 2026. Huge thank you to everyone who has hit the wishlist button, each of you has helped ensure KYORA finds its community! It’s really…

KYORA Dev Blog #4 – A First Look at our New Character Design

Hey everyone! Linus here, Gameplay Lead at Pugstorm 👋 It’s been a little while since we first revealed KYORA and since then we’ve overhauled and refined almost everything in the game, including the topic of our blog today, character customization…

INMOST on mobile OUT NOW! 👻

Hey everyone, It’s here, it’s finally here! The hauntingly beautiful, multi-award-winning, puzzle platforming, narrative adventure, INMOST, from the dev duo at Hidden Layer Games, is out now on iOS and Android. Perfect for a spooky night in with nothing but…

KYORA Development Blog #3 – Environment Design

Hey everyone! Anders here, Art Director on KYORA. In our last dev blog, Felix kindly walked us through the world generation that builds the foundation of KYORA. Today I want to dig a little deeper and talk to you about…

The Making of Eastward: Design Works – Part 1

We are super excited to share with you today, Lost in Cult’s new documentary ‘The Making of Eastward: Design Works – Part 1’. Yes, that means there will be more to come as the team follow the chapters of their…

INMOST is Creeping it’s way to iOS & Android this Spooky Season

Hey everyone, We are incredibly excited to announce that the hauntingly beautiful, multi-award-winning narrative adventure, INMOST, from the dev duo at Hidden Layer Games, is coming to iOS and Android October 28th! GameScore called INMOST “a crescendo of great design…

Announcing Wildekin, a Chaotic Multiplayer Adventure!

Hi everyone! We’re really excited to reveal a brand new game, Wildekin, developed by the awesome folks at Cute Newt, and it’s coming to Xbox and PC! For you Game Pass members, you’ll be able to play Wildekin from Day…

Chucklefish 14th Anniversary Publisher Sale – Up to 80% Off

Hi everyone! Wow, how time flies! It’s Chucklefish’s birthday again, which means only one thing… all of the indie hits from our back catalogue are on sale for their deepest discount yet! Join us in celebrating Chucklefish’s 14th Anniversary with…

Wargroove is Marching onto Mobile with Wargroove 2: Pocket Edition!

Hey folks! We’re super excited to announce that Wargroove 2: Pocket Edition will be coming to iOS & Android on July 30th. The mobile version is priced at £6.99 / €7.99 / $8.99 RRP, with a pre-registration discounted price of…

KYORA DEVELOPMENT BLOG #02

Hello and welcome back to our 2nd dev blog! My name is Felix (though I usually go by Fewes) and I’m the associate game director on KYORA. Last time, Fredrik (Prantare) talked about how the pixels in our game work,…